Showing posts with label automata. Show all posts
Showing posts with label automata. Show all posts

Thursday, November 17, 2011

Mechanics for Pure Aesthetics



As it turns out, I just signed the contract for my novel, Songs for a Machine Age, which will come out next November from Hadley Rille Books. This is a good thing, a nice thing, and it makes me happy.

However, in the process of all this, I've been having to think where the premise for this book comes from. Like all things such as this, there are layers of influence; and my love of the 18th century and its pointless, beautiful machines, created solely for the pleasure of their existence, has been around so long that I can't put a finger on it; but I think the place where I can start for the influences of this book came from a robotics class I took for educators.



It began with training us how to use the robotics kit that we were being given, in the hopes (I think) that we would buy it and use it and it would become the Next Big Thing. The people teaching us were deeply involved in First Robotics, a big, expensive robotics competition for high school students. They started the workshop with how to build things, how to use the tools at hand, and how the various available parts worked. We all built the same thing, a little remote-controlled car, and experimented with the various parts.

My experimentation was to put two large wheels and two small wheels on my car, the sizes being diagonal to each other, so the car could not ever have four wheels on the ground at once. This meant that when I changed directions, the car would rock back and forth in a very interesting way. I wanted to build a tower on top with moving parts so that the moving bits would sway or swing as the car rocked.


However, the robotics people thought I was odd. They went on to do a series of task-based design assignments; we were supposed to find creative ways to pick something up and move it to a targeted area, or follow a line, or push a ball somewhere without losing it.

I came away from this event totally fascinated with the difference between their way of thinking and my own. I wanted to do robotics so I could build interesting things that were beautiful and could move; they thought robotics were about, well, industry. Building a car. Moving a thing from here to there.

Tasks.



The more I thought about it, the more it seemed to me that machines, in our modern world, are all about tasks, about work, about doing things for us. They are our slaves, our brawn, extensions of us; but they don't do the fun stuff. They do the work. We give them assigned tasks. They were birthed from the can-do attitude of the 19th century, not the Cartesian ideals of the 18th century. Instead of "how can we reproduce, or enlarge upon, the miracles of nature," it was "how can we increase our productivity so that we might subjugate nature, overcome the laws of physics, and make things easier for ourselves?"

What happened to the idea that machines might be agents of miracle? True, computers and their ilk do many miraculous tasks, and enrich our lives with music, video and the like; but we are still listening to and watching canned people, not enjoying the machines for the sake of themselves. We are not looking at the idealistic side of it; we are simply wanting good bandwidth. One of the only places in common culture where the workings of the machine are considered, are prized, is in the world of robotics. And in robotics, at least in the traditional venues, they care mainly for tasks.

Except.

Except for Burning Man, and Maker Faire, and, in its purest form, Steampunk. Except for some areas of the art world. In other words, people who like to make stuff, and arty people who like to find out how things work. People who like their machinery tactile, silly, creative. Why should we only purchase goods made in factories? Why shouldn't we create our own devices? Why shouldn't we hack the manufactured goods and turn them into something beautiful and divine and oh-so-ours? Bring the beauty back into our lives?


Automaton Caterpillar, probably by Henri Maillardet

Before I wrote Songs for a Machine Age, I hadn't thought clearly about all of this. What I actually said to myself was, I want to write about a place where the only machines in the whole culture (with a very few exceptions, like flour mills) are entirely aesthetic. A place where machines are honored, admired, and used only for the celebration of religious festivals. I began to write Neddeth's Bed, to find out what that place was like, and as it progressed, I began to think more deeply about this place: how did the culture get this way? Did they just naturally not think of the practical applications of machines? Or did something happen in their history?




What if, for example, the Industrial Revolution never happened? Or, even better, what if something went so awry with the Industrial Revolution that a country rose up against it and threw out the whole idea of manufacturing, reshaping their culture to be entirely based around making things with one's own two hands? And what if the need for technology, for cool devices and complex machinery is regulated by a class of people who were educated entirely for the purpose of making beautiful machines, who are experts on the bad old days -- drilled in the horrors of manufacturing -- so that it won't happen again?



I still haven't finished Neddeth's Bed. Songs for a Machine Age came from the questions I had while writing Neddeth, and grew into a fun adventure novel, with all of the above questions as background. But the layers of understanding, like so many things, went on from there, and now I'm working on the next layer down, the reason why their revolution happened. What could possibly change a culture so much? I had to find out, so I am writing it; and it is definitely not a fun adventure novel. So if you need me, I'll be in the basement, peeling the onion of my world -- and rooting around in all the machine-parts.




...and... if you want to see some machines that distinctly remind me of some of the Festival Devices I imagined in Songs, check these out:







Such amazing attention to detail! Seriously, it's extraordinary how every tiny piece of these devices are carefully crafted. Just exactly like I imagine the devices in the book. Now if this artist only made things that were ambulatory...!

More on U-Ram Choe

Odd bonus: Interesting blog post about Descartes and automata.

Thursday, December 16, 2010

A Plethora of Automata, but Lasting Forever

Nick Rayburn sent me a link to this video of a nicely done tapping hand:


It has beautifully-captured motion and a nice sense of sculpture to it. I watched it three times, and then, as always happens to me, I got distracted by all the other automata videos down the side of the page.

There are so many people doing automata now that every time I go to Youtube I find more. It didn't used to be this way; when I first started this blog I'd swear the video channels all seemed to show the same few. However, nowadays, more and more wonderful creations are blooming all the time. I'll try and feature a few now and then, although if you're like me you'll probably find them yourself by sheer compulsive watching.

Here's an example of a very complex one made by Thomas Kuntz:


Most of them are a little simpler than this one, which is remarkably theatrical (columns of fire!). Arthur Ganson, for example, makes his own gears and other mechanisms out of wire, and then puts together these complex creations that generate what seem like astonishingly simple motions in everyday objects, motions which aren't mechanical-looking at all -- which is why they're actually not simple. I've mentioned him before, but he's made many more beautiful things since then. You can find at least 25 different pieces of his on Youtube.


His pieces are remarkably lyrical, and although Mr. Ganson has a thoroughly Fine Art resume, his work avoids some of the pitfalls that contemporary art often falls into: the banality, the emphasis on a common understanding of mass culture, which taken as a whole -- suburbia, television, consumerism -- doesn't have much resonance for me.

He says, about the uber-creepy Machine With Abandoned Doll, above: "Stopping to view the ocean from Highway #1 on the coast of California just south of San Francisco, I found this doll lying in a trash pile by the side of the road. I picked it up and immediately visualized this machine. 'As above, so below.'- this recognition of the parallel nature of our spirit and body helps define the formal structure of the machine."

As you can see, he knows his artspeak, and can write what he needs to get recognized by the High Art community; but at the bottom of it all, anyone can understand his work, because he sticks to simple things that resonate with us at a deeper level than those banal parts of our culture -- even if his machines are anything but simple.


It makes me happy to see people thinking once again about the mechanical world. It seems to me there is a correlation between looking back at clockwork and other more fundamental mechanisms (as opposed to electronics-based mechanisms) and a more sustainable approach to the world, because it's a clear rejection of mass-produced planned obsolescence. If you've ever seen The Story of Stuff (below), you'll know that something like 80% of all the consumer goods we buy are in the landfill within 6 months, because they're simply designed to break. In a society like this, clockwork and steam -- and even the concepts of clockwork and steam -- have a certain satisfying durability which is often lacking in our day-to-day lives and stuff. Think of those many wonderful surviving automata from the 18th century, which still work: dancing, playing music, moving like they should all these hundreds of years later. Sure, they've needed tune-ups and the occasional rejuvenatory makeover, but they were really made to last, and they show it. That, in itself, has a resonance for those of us living with an endless supply of disposable stuff.

(beware, this is 20 minutes long, though very fascinating)

One of the things I thought a lot about on my hiatus was what is important to me. Much of what I find important is probably the same as most people: love, a good home, happy children, creativity, a job which makes me feel I'm doing something useful. But there are also things like conversation, wonder, discovery, intimacy, learning, community, nature, and aesthetic observation which, though they sound rather abstract, are things I need for true satisfaction in my life. A lot of people don't seem to need those things, or if they do, they don't realize it. For me, communicating some of these needs is part of what makes me write a blog; but I think there is an idea out there now, that the act of making art is a cerebral exercise, as divorced from the ideas above as we are from the realities of production. With Postmodernism, many people in the art world scoff at the naivete of belief in universal truths, which for me are no longer like those old ones in the Victorian novels -- Truth, Beauty, Virtue, and Hope -- but are embodied in things like the movements of birds, the feeling of holding a baby, the quality of water against your skin. Instead, with Postmodernism we have playfulness, multiculturalism (both good things), and fragmentation, which leaves us with a curious lack of certainty.

And that's an interesting thing, because when you try to paint certainty onto the contemporary world, you hit a mammoth fail. To be honest, I think it's part of what I don't like about some of the art I see now, is that feeling of amorphousness that comes with not being sure of your voice, not being certain what it is you're doing.

It's in the peripheral cultures that certainty seems to come a little more into focus, those ragtag groups like the Steampunk and Maker communities, where people know what they like and pursue it with happy abandon. The multitude of voices which make up this Postmodern society are finally finding their stride in the minglings of these subcultures, places where beauty and skill and the desire for something a little more permanent are considered good ideals.

And that's why I like seeing all this automata, from people who have contrived to straddle the space between the over-mixed blandness of the art world and the lively, vibrant certainty of subcultures. The interest in materials, the love of small pleasures, the geeky fascination with how things work: they work against the tendency of made things to end up in dumpsters, and especially they avoid that tendency for art to become saleable, showable detritus made by people who have been stuffed with unreadable theory, who don't, apparently, feel that vibrancy.

I have to say, it gives me hope.

Friday, July 30, 2010

A Magical History Indeed


(Editor's note: it has been pointed out to me that the book I reference below has already been mentioned on this blog, years ago, under a different name (Edison's Eve). It seemed familiar, but all the searches I did came up without a cross-reference, so I let it go. However, the articles I list below are so interesting that I've decided to let the post stand.)

On pursuing some other research, I came across a reference to what looks like a wonderful and extraordinary book. Living Dolls: A Magical History of the Quest for Mechanical Life, by Gaby Wood, looks to be a treat. Although the book came out in 2002, the author's fascination with humans looking to make machines like themselves (and ultimately, to lose that line between themselves and their machines) makes for a truly interesting read. The Observer, in an insightful review, describes some of this fascination:

"Never far away from the mechanical joke is the threat of death and horror and Wood does not miss this lesson. Her stories always end in the dark. So she describes an automatic chess player first made in Hungary in 1769, in which a moving statue of a Turk seated behind a board atop an elegant cabinet would play, and almost always beat, the best human masters. The Turk got star billing until well into the nineteenth century, was memorably if unreliably described by Edgar Allen Poe, and ended its life in a fire at Philadelphia's so-called Chinese Museum in 1854.

"Long before then, everyone knew there was a human director concealed within the Turk's cabinet, hidden by a useless but convincing set of gears. Wood carefully documents the Turk's life, but she's much more interested in that of its directors, some more than 6ft tall, trapped for hours within a tiny box. The best of them collapsed into alcoholism. 'Death came to put an end to his painful position', joked a Paris journalist.

"The point of such tales, so Wood convincingly insists, is not so much to illuminate the capacity of machines to behave like humans, but to reflect on how people turn themselves into machines. She recalls that while Edison devoted huge efforts to building speaking dolls, it was the phonograph which he baptised his 'baby'. She describes a film made in 1902 by the French genius Georges Méliès, in which the cinematographer plays his own decapitated head powered by a vast set of bellows."


The Guardian, in their review, actually went so far as to quote an extensive section from the book, about Jacques de Vaucanson, an early automata maker and brilliant man, known for his duck which ate and "digested" its food. The story is long and wonderfully written, and I highly recommend you go read it for yourself, but here is a sample:

"Vaucanson's earliest mechanical influences came from the church. He was the youngest of 10 children (born in Grenoble in 1709), and his Catholic mother would take him with her every time she went to confession. While his mother was with the priest, Jacques stared at the clock in the adjoining room. Soon he had carefully calculated and memorised its mechanism, and was able to build a perfect copy of it at home.

"His father, a master glovemaker, died when Jacques was seven, and the boy was sent away to be schooled at a monastery, where he arrived clutching a metal box. He didn't get on with the other boys, and couldn't concentrate on his lessons. Eventually, the father superior was forced to open the box. He found wheels and cogs and tools, next to the unfinished hull of a model boat. When confronted, Vaucanson refused to do any studying until he could make his boat cross the school pond. He was locked in a room for two days as punishment, but he spent the time making drawings so exceptional that the maths teacher, who was later to be lauded by the Royal Academy of Sciences, decided to help him.

"Of course, a story exists about the youthful genius of all famous men. What is curious here is that all of Vaucanson's early efforts as a mechanician were connected in some way to religion. The clock was seen at confession; the maths teacher was a monk. He went on to be taught by Jesuits, and, on leaving school, became a novice in the religious order of the Minimes in Lyon. This was the only way, he thought, that he would be able to pursue his scientific study, given the limited finances of his widowed mother. Indeed, Vaucanson was given his own workshop in Lyon, and a grant from a nobleman to construct a set of machines; but his talents were only encouraged up to a certain point. In 1727, to celebrate the visit of one of the heads of the Minimes, he decided to make some androids, which would serve dinner and clear the tables. The visitor appeared to be pleased with the automata, but declared afterwards that he thought Vaucanson's tendencies "profane", and ordered that his workshop be destroyed."


The article goes on to describe how Vaucanson escaped the monastic life and went to Paris to seek his fortune, find a patron, and do the work that he cared about most, including the incredible flute-player Vaucanson thought up literally in his sleep, a nearly impossible proposition for the day, but he pulled it off in the most extraordinary way. Aside from the man's brilliance just watching the things he made travel through history is an amazing story, and like most stories of lost things, fairly sad, with a few interesting notes about the beginnings of the French Revolution.


Within the quoted section in the Guardian we watch Vaucanson's inventions move through history, lost and found several times, becoming increasingly defunct, while later tinkerers are unable to get them to work properly. Interestingly, the author of the Observer article mentions meeting a contemporary who was working to recreate the digesting duck --

"A couple of years ago I met a brilliant English artisan who'd been hired to make a modern replica of Vaucanson's duck - most of our chat focused on just how this trick defecation worked. But spread out on his table were lumps of dead duck, bits of wing, tendons and feet."

-- And now you can see a reproducktion (sic, sorry) on YouTube doing its thing. It used to have its own video, but it's been taken down - all I can find now is this very nice man apparently telling French schoolchildren about Vaucanson's brilliance.



Lastly, in a wonderfully reflexive postmodern touch, someone has created an automaton of Vaucanson himself, making his duck.


Well, as they say, the more things change, the more they stay the same. The obsession with mechanical life goes on.

Get the book from Amazon

Tuesday, August 5, 2008

Clockwork in the Cold

Swiss-y Stuff, part 2


While the Val-de-Travers has so much to offer by way of absinthe history, it is also in these same Jura mountains where some of the finest clockmaking was done in the history of Europe.

I have a theory (heh-hem) about why the Swiss became such excellent clock-makers, and why it became so much of an industry in a country where the population is sparsely scattered and relatively isolated.


Thanks to AndreJenny


My theory (heh-hem) goes like this: imagine living in a place where you are trapped, indeed kept in idleness, for seven months or more of the year. Imagine your whole family in one very large house with three-foot-thick walls, often with the barn attached on the side or even above the family dwelling, filled with cows and hay, keeping you warm. Imagine how much you tire of each others' company, and how difficult it is to get to the other houses in your village when the wind is howling outside.

Imagine that you have time on your hands. The weather is crazy cold, and you have horrible cabin fever. You have a meticulous mind, keeping things clean and organized; and you are thinking of time, because time is something one counts when one is stuck inside all winter. Plus, where are you going to get income for the winter? Traditionally, farmers and village folk make things in the dark and snowy months, which they sell to bring in a little for those necessities which can't be stored away in the fall.


Now, if you learned how to make clocks - which was a craze in those days, everyone was buying them - think how interesting it would be, losing yourself in that small and meticulous world of rhythm and movement, of calculation and hand-eye coordination, a small world unto itself. Think how large and comfortable your house would appear when you'd been spending hours working in your little world. And, if your family and your regular work got too tiresome, you had that secret place of concentration - of communion, even - to return to.

I'd be willing to bet that the clock industry slowed down considerably during the summer months, when people were busy trying to get their houses in order, the weather is warm and everyone's outside working. But (heh-hem) this is simply my theory.

La Chaux-de-Fonds is famous for its MuséeInternational d'Horlogerie. The architect Le Corbusier was born here (and unfortunately much of the newer architecture seems to reflect this fact). The museum has a pretty good timeline for their collection on their website, color-coded for different types of clocks, with different technologies listed across the top. Very interesting (with some excellent examples, such as the rather graphic little watch from 1820 with the tiny animated picture of Jupiter seducing Callisto, accompanied by "an air of mechanical music").

The Cartier factory outside La Chaux-de-Fonds. I found it really strange, the industry in this part of Switzerland. All the famous, super-luxury watch people seem to be based here, but the factories are small and ineffably Swiss, with clean modern exteriors and usually sandwiched into a small village or out in a field somewhere, like this one is.

In Le Locle, a small town whose charm had clearly been substantially supplimented by the prosperity of its three-hundred-year-old watch industry, we went to see their lesser-known Musée d'Horlogerie before theoretically heading on to the big one in La Chaux-de-Fonds - which we never got to, because the things in this small museum, housed in an old chateau, were amazing, and the people were gracious and forthcoming.


First of all, before you even get into the museum there is a small room in the garden with a replica of ibn al-Razāz al-Jazarī's Elephant Clock, done complete to every detail, and using al-Jazari's technology. There is a nice document explaining the technology, which is essentially a hollow hemisphere with a hole in the bottom, which gradually fills with water, tripping a falling ball which in turn lifts the hemisphere out of the water. It's very ingenious, and thrilling to see something of al-Jazira's in the flesh, so to speak.


Besides all the many, many beautiful clocks - engraved clocks, carved clocks, enameled or guilded or caged clocks - there was a whole room devoted to automata. Not large automata; small ones, from doll-sized dancers who whirl across the floor to a perfect foot-high old women who walks carefully on her own two feet with help from her cane, to tiny birds no more than an inch long who pop out of a hand-mirror and sing with real whistles. There were watches there, too, with extremely tiny automata of dancers and musicians and so on, and my favorite was a pair of segmented enamel and gold caterpillars, only slightly larger than life-sized, which hump their way very realistically along on whichever surface they are put.

Made by Francois Jurod in 2000 for La Semeuse coffee company.


The museum is known to be a gem, in that they house three very particular collections which contain some of the finest specimens of their kinds in the world. But some of their displays are temporary: on the bottom floor, for example, they had an exhibition of coffee technology - ancient machines for roasting and grinding, and a really great automaton of a Turk on a flying carpet pouring himself a cup of real (read: wet) coffee, which he then "drinks" so that his cup is empty again. The best part was the waving carpet, with its attendant, wonderful, mechanism.

On the top floor they had an almost overwhelming exhibit on the theory and nature of time and its measurement. Geological time, astronomical time, personal time (birth to death), the rise and fall of civilizations, chronological time such as calendars (perpetual calendars, lunar calendars, calendars from different cultures, etc.), almanacs, datebooks, and many more. There was an area devoted to "le temps approximatif": sundials, astrological instruments, and hourglasses. And then, of couse, the area with watches, gear-cutters, and precision watch-making tools, a compliment of the excellent display on the history of movements on the ground floor.


They have a really quite amazing film of the tiny automats all doing their stuff, one by one, in extreme closeup - worth seeing because then when you see the real thing you understand the amazing actions of their mechanisms. The film is interesting in its own right, and they sell it for 30 francs (about $20), but alas, they were out. They do accept money through the mail and will send you a copy if you do so - I will be getting a copy and I will try to post a sample so that you can see how great it is - I think they could do with the business.

Both towns, and indeed many small clock-making villages in between, are in the canton of Neuchâtel. The Musée d’Art et d’Histoire, in the lovely city of Neuchâtel, houses the amazing Jaquet-Droz Automata. You can go see the automata anytime (there is an accompanying film in several languages), but they only demonstrate them the first Sunday every month - it is the same man you see in the videos (the Writer, the Artist, and the Organ Player) doing the demonstration, and he will answer questions happily if you are willing to ask in French.

They are truly as wonderful as I had heard, and I was lucky enough to stumble on a special demonstration outside the usual time. The writer wrote, the artist drew, the man showed us their insides, and the organ-player played her tunes, her wooden fingers actually pressing the keys on her specially-made organ. Most wonderfully, my elder daughter and I sneaked back for a last look at the three pseudopeople and were astonished to find the organ-player sitting in the dimness breathing and tipping her head, long after the demonstration was over, the lights turned off, and everyone had gone home. Apparently her breathing and head movements are natural effects of the mainspring being allowed to wind down so that it doesn't stay tight all the time and lose its...well, springiness.

So we sat there in the dark and watched her eyes gleam slightly as she shifted in her seat, her chest rising and falling, silent and companionable. We kept her company for as long as we could, and then we went home to France.




Links

The organ player

The Writer

The inner workings of the Writer - a true early computer.

The Artist, who actually blows away the pencil crumbs...

Wednesday, July 25, 2007

The Diamond Age, Incarnate


Quick note: I came across this last night and don't know if it's shown up anywhere else, but I think it's one of those great examples of how life imitates fiction.

Ever read The Diamond Age, by Neal Stephenson?

Well here it is, coming to life. They're taking Charles Babbage's Difference Engine and nano-izing it: making chips (probably out of diamond, no less) that are based on mechanical principles rather than electrical ones.

Hooray for fiction writers!

Monday, July 23, 2007

Androids and Un-Aliveness


"Every time an inventor tries to simulate life mechanically, he is in fact accentuating his own mortality." This quote comes from the introduction of Edison's Eve: A Magical History of the Quest for Mechanical Life, by Gaby Wood.

I found this marvelous book in the Acknowledgements section of The Invention of Hugo Cabret, which is a primer of sorts for kids about a fascination with clockwork, and the history of cinema. I highly recommend it, both for adults and older children. Not only are the copious illustrations excellent, but the story is created out of the kind of connection-building, drawing-lines-between-several-apparently-unassociated-things thinking that makes a work of fiction really fascinating, mostly because it could so easily be true: the places are right, the facts are right; everything runs alongside each other, so why shouldn't it be true? To take these facts and serendipities and bring them magically to life in a way that is better than any truth is the best kind of storytelling.


Although I haven't yet read Edison's Eve, the Introduction available via the "see inside" link on Amazon, unlike most of these Amazonian links, allows a very detailed and interesting look into what must certainly be a very interesting tome. Beginning with a description of "The Writer" and "The Drawer" - the two automata whose videos I showed three posts ago - she moves on to a meditation on the magic and fear involved with the creation of something which might, ultimately, replace us: human automata, or androids. She begins with Sigmund Freuds’ description of “ ‘the Uncanny,’ the feeling that arises when there is an ‘intellectual uncertainty’ about the borderline between the lifeless and the living. It is triggered in particular, Freud wrote, by ‘waxwork figures, ingeniously constructed dolls and automata.’ A child’s desire for a doll to come to life may become, in adulthood, a fear.”

From here, Ms. Wood skips along through the Spanish Inquisition, Mary Shelley's Frankenstein, automata in ancient texts (!), and alchemy, to the moment when she begins her story...

“...at a later, critical moment: when the ambitions of the necromancers were revived in the well-respected name of science. In the eighteenth century, an interest in anatomy, advances in the design of scientific instruments, and a fondness for magic tricks meant that automata were thought of as glorious feats of engineering, or philosophical toys. As Umberto Eco has put it, the inventors of that period ‘substituted mechanics for the forces of evil.’ And yet...the rational scientists who constructed these celebrated objects ofen harboured ambitions beyond the bounds of reason...The madness left over from darker times was all the more disturbing for being hidden beneath the mask of enlightenment.”

She goes on to a fascinating discussion on the philosophy of creating un-humans, from the association they have with death (being un-alive) to the philosophical implications of the lingo used in modern-day robotics and, curiously, in the places where these modern-day automata tend to fail.

One of the ideas Ms. Wood brings up is the idea that machine intelligences having no perception of the passage of time - this being one of the basic tenets of human consciousness. They can count the minutes and hours, sure, but they do not "understand" what is happening: why or how or even the fact that it is true that things change through time. Robots and automata also, and this is key, don't age as we do, and thus mortality is a concept which does not apply to them - which makes them all the more frightening. They are about creating life where there is no life, and it feels strange, feels, as Freud points out, strange and wrong.

This question, of humanity and its replication (or failure thereof), is a constant in our modern (ie, industrial) culture. Think of all the literature, films, and so on that explore the idea of adding and subtracting humanity - sometimes even exploiting our fear of its lack:

- Frankenstein, both literature and movies
- Dracula, ditto
- The Cabinet of Dr. Caligari
- The movie Metropolis
- I, Robot
- Zombie movies
- The Iron Giant
- Bladerunner, obviously
- Terminator
- X Men 1

...to name only a very few obvious ones.

Much has been made of the link between alien/martian invasion stories/movies and the Cold War fear culture, which in some sense is another side of the same coin, as they were all political stories about making an Enemy (collective noun), less than human. The Stepford Wives, which doesn't really fit into this Cold War category, is nevertheless basically a political allegory with a feminist slant, and therefore less about the humanity of the individual people than it is about the creepy price of perfection.

Ms. Wood speaks of how mechanical know-how turned, at the end of the eighteenth century, from an exploration of making machines more human, to the exploration of making humans more machine-like. It seems to me that with the machine age, fear of the un-alive human began, bit by bit, to take precedence over fear of witches, magic, and other fears of the unknown.

Which is not to say the thrust to make humans and machines interchangeably blurred has not been seen as good - as a progression from obscurity to greatness. Back in the 1920's, as part of the Efficiency Movement, Lillian and Frank Gilbreth strove to find ways to help make workers' movements more efficient by examining special films of people working (using, for the first time, little lights attached to their hands which tracked their movements). Their goal was to reduce the number of motions involved in a task. At the time this was seen as a way to make their jobs easier and better, but in latter years there has been a lot of discussion about how this thinking has led to a cultural environment where workers are expected to behave efficiently at all times, like machines...or automatons.

Efficiency can be taken to extremes, though. A performance artist called Stelarc, claims that the body is obsolete. His work is all about the idea of becoming post-human. Third Arm, for example, takes the idea of a prosthetic limb and goes a step further: what if the technology was actually used to give us extra limbs? Another work, Stimbod, looks at voluntary and involuntary control of our bodies. Using a touch screen, viewers can program a series of motions and gestures which, when executed, then electrically stimulate the artist's muscles to perform those same motions...So then the man becomes the automaton.

(Smackings of William Gibson, and the amplified bodies of The Sprawl Triology here)!

Stelarc's obsession with the body, and improving on the body's basic design, is paradoxical and ultimately controversial: if one is a creationist, then the body is sacrosanct - it is as God(s) created it, and not to be improved upon. Evolution, on the other hand, says that things are always being optimized for the current circumstances - and yet, isn't the 4-limbed model one that has been proven to be evolutionarily efficient? And what happens when prosthetics become more of us than the original? The Tin Woodsman, for example, didn't start out that way. He was a flesh-and-blood man, a woodsman who gradually lost all his limbs (and eventually head and torso as well) to his own axe, and thus to the replacements made of tin; and after all of it, the thing he longed most to regain was his heart.

So the question is, really, not whether we will create artificial intelligences that take over the world, or whether we will create machines which start as our servants and end as our deathless masters, but really, whether we will, like the tin man, subsume our own human workings to the point where we can no longer find our own hearts.

Much of this, of course, comes down to humans' inability to stop tinkering with things. The world as it is today is a product of this inability, as are many of our bodies' illnesses. The desire to cheat Death brings with it a chance that we will, in effect, invite Death in to be part of our lives - not only as a by-product of the very processes we have invented to cheat death, but in a form of deathlessness, a type of being that extends existence without taking into account an ultimately human trait: the sense that our lives are passing, that every minute is a gift, that we have only so many days to seize.

Tuesday, July 17, 2007

Automata in the Ancient World

(Image of Hephaestus courtesy of Classics Unveiled)

There were golden handmaids also who worked for him,
and were like real young women, with sense and reason, voice also and strength, and all the learning of the immortals...
- The Illiad, Book 18


I just finished reading an article by Noel Sharkey in New Scientist (a British science magazine, totally worth the exhorbitant yearly subscription), which expanded on Mark Rosheim's wonderful and interesting book, Leonardo's Lost Robots.

Mr. Rosheim's research on Leonardo da Vinci's work suggests that da Vinci's lion automaton (see Wired article here) was powered by a clockwork cart, which was steered via a mechanism "controlled by arms attached to rotating gears." In Rosheim's opinion, it would have been possible to control the lion's movements by changing the position of the arms, which means the automaton was not only clockwork, but programmable. Which is a big deal.

Inspired by Rosheim's work, Mr. Sharkey, a professor of artificial intelligence and robotics at the University of Sheffield, decided to investigate some questions this raised: was da Vinci influenced by an earlier design? How far back in history can we trace programmable robots?

Mr. Sharkey is careful to point out that "programmable" means a machine capable of taking instructions. The instructions (the "program") can be written, or they can be hard-wired. The important thing is that the instructions should be able to be changed without taking the machine itself apart. So, for example, an old-fashioned metal-drum music box is reprogrammable because you can take the drum out and put a new one in.

This is what Sharkey says about his search:

"In search of answers I followed the technology back through medieval Europe to the Islamic world, where I have found evidence of an even earlier programmable automaton, made in Baghdad by the brilliant 13th-century engineer Ibn Ismail Ibn al-Razzaz Al-Jazari. He created a veritable boatload of programmable robot musicians effectively a floating jukebox designed to entertain nobles as they drank and lounged at royal pool parties.

"Picture of the internal structure of an automata for serving and arbitrating drinking sessions."
- Courtesy of JC Heuden at Virtual Worlds


Yet the trail doesn't stop there. It led me even further back past the automata of the Byzantine court and ancient Rome to ancient Alexandria. It was here that Hero, one of the greatest Greek engineers, constructed a programmable robot that pre-dates da Vinci's by 1500 years. Its control system turns out to be unique; more like knitting than a computer circuit. Nevertheless, there is clear evidence linking Hero's design to the programming languages used in, say, Honda's latest humanoid robot Asimo."


What Sharkey found was that Hero, who had designed everything from the aeolipile (the world's first steam-engine, see picture above) to "a vending machine that dispensed a shot of holy water in exchange for a coin," had designed a mobile theatre, complete with Dionysus and some female worshippers, all automata, which came in on a sort of self-propelled, self-guided cart. Sharkey saw the similarity to da Vinci's lion at once. But when he looked in Hero's Peri automatopoietikes ("On automata-making"), it became clear: this theatre was actually programmable -- using string for the programming language.

As Mr. Sharkey describes it, "Hero's idea was so elegant that even as I read it, the hairs on the back of my neck stood on end." Not only did Hero come up with a way of making a machine work in complex, programmable ways, he had essentially invented a programming language. And it's all with the kind of stuff you could put together in your basement. I found it all absolutely fascinating, but too long to recount, so you can read more in this reprint of the New Scientist article if you're interested. And here is a guy from New Scientist who decided to try it:


It's really interesting to me, finding that our mechanical-thinking personalities as humans go back so far. We tend to think of ourselves as the pinnacle of evolution, as if the ancient Greeks didn't have the brains to figure out simple mechanics. We look back and say, "My goodness, how on earth did they build those pyramids?" When in fact, the human brain hasn't changed in a really, really long time. It's only the available materials, the access to information, that have changed: the evolution of technological materials and our knowledge about what kinds of materials work, and the ability for information to move around in a sparsely-populated world full of war and danger - not the actual abilities of our minds. Think about it: Hero's book was probably read by, at best, a few hundred people over the course of several hundred years. Perhaps the reason we find it all so amazing is the way the ancients figured ways to be mechanical despite the lack of materials and access to information.

Take, for example, the article in the New Yorker recently (5/14/07) about the Antikythera mechanism (wiki), a fully-formed bronze clockwork mechanism from the first century BC:

"The device is remarkable for the level of miniaturization and complexity of its parts, which is comparable to that of 18th century clocks. It has over 30 gears, although some have suggested as many as 70 gears, with teeth formed through equilateral triangles. When past or future dates were entered via a crank (now lost), the mechanism calculated the position of the Sun, Moon or other astronomical information such as the location of other planets." - Wikipedia

When it was first opened in 1902, it was noticed that the Antikythera Mechanism had gears with precisely-cut teeth of different sizes, and looked like the mechanism of a clock, which was deemed impossible "because scientifically precise gearing wasn't believed to have been widely used until the fourteenth century - fourteen hundred years after the ship went down." No one wanted to believe it - and so the thing was put down as a sort of astrolabe - and left at that.

The interesting thing about this article, aside from the wonderful detective tale showing the slow unveiling of this device, is the unusual supposition that "early civilizations were much more technically adept than we imagine they were." In fact, let me quote a paragraph:

"Looking back over the first fifty years of research on the Mechanism, one is struck by the reluctance of modern investigators to credit the ancients with technological skill. The Greeks are thought to have possessed crude wooden gears, which were used to lift heavy building materials...but historians do not generally credit them with possessing...gears cut from metal and arranged into complex 'gear trains' capable of carrying motion from one driveshaft to another...It's almost as if we wished to reserve advanced technological accomplishment exclusively for ourselves."

The article goes on to describe how ancient inventors and their descriptions are the cause of much disbelief and furor among scholars, many of whom point to the lack of physical evidence. Hero's works are described by critics as "fantasy," for example. And yet, here is a perfectly fine specimen of ancient technology, sitting in a museum for a hundred years, gathering dust, while people argue about it in a desultory way (with a few, noticeably ignored, exceptions).

There is a quality to this kind of argument, among perfectly reasonable history- and science-types, which smacks to me of the Self-Justifying Three: Manifest Destiny, Social Darwinism, and Positivism. Manifest Destiny was a peculiarly American argument used in the 19th Century to excuse the displacement of indiginous peoples. It ran like this: the (white) American people are virtuous, and have a mission to spread this virtue, as manifestly destined by God (the destiny can be seen in how we are already spreading)...See the excellent, circular logic? Social Darwinism believes that extreme inequalities in wealth are due to the fact that anyone who's got the right stuff will become rich, therefore the poor must be inherently lazy and stupid, and that's why they're poor. Positivism is still alive and well today, and it says that everything is improving through science, i.e. continually getting more rational (read: better - remember "Better living through chemistry?") Apply all this to the ancients, and we have exactly the kind of assumed superiority that gets us nowhere.

"This painting (circa 1872) by John Gast called American Progress is an allegorical representation of Manifest Destiny. Here Columbia, a personification of the United States, leads civilization westward with American settlers, stringing telegraph wire as she travels; she holds a schoolbook. The different economic activities of the pioneers are highlighted and, especially, the changing forms of transportation. The Indians and wild animals flee." [wiki]


Think about it: why do people always say that Leonardo da Vinci was "ahead of his time?" It's true that he was brilliant, but doesn't that statement imply a certain belief that those people back then were incapable of creation to the degree he worked, that they were not only ignorant but, somehow, less than modern people?

The problem is confusing intelligence with knowledge, and knowledge with information. How many of us remember the "smart" kid in school, the one who knew everything? In reality this kid wasn't much smarter than other people, it was simply that he or she kept all the facts at his or her fingertips. On the other hand that other kid, the quiet one in the corner who never said anything? That kid was actually mechanically brilliant, but no one noticed it because it expressed itself as spending all her time "playing with" her Erector Set (aka Meccano). We have all done it, thinking that knowledge is the product of intelligence - and also that information is knowledge.

The truth is that knowledge is the assembly of information, and it is only through intelligence that we are able to convert knowledge into a coherent world view. If we saw it in terms of Lego (since I'm on a toy theme here), information would be the individual lego blocks - useless on their own. Knowledge would be lego blocks assembled into discrete chunks, which allows the legos to be carried around and exchanged - but they still don't mean much, other than the cachet of personal wealth, until you add in that secret ingredient: intelligence. Then, all of a sudden, you can make all sorts of things happen that have never been done with legos before.

In the world of education, it is becoming more and more commonly believed that intelligence comes in many different flavors, and that, contrary to IQ tests and other ways of quantifying smarts, intelligence has to do with ways of perceiving, ways of processing knowledge. If you look at the fact that there are more than ten times the number of people alive today than in da Vinci's time (and less before that), it is no wonder that this innate intelligence did not catch fire, and Hero's steam-powered aeolipile (for example) remained a curiosity.

After all, he was unable to broadcast what he did except in the most limited way, lacking a printing press or a postal system.

Giambattista Vico (1668-1744), who rebutted the presiding Cartesian view that all things must be verified through observation by observing that "the realms of verifiable truth and human concern share only a slight overlap, yet reasoning is required in equal measure in both spheres" [wiki], said that history is cyclical. His analysis was that civilization repeats the same cycle every time: a "divine" age, where culture relied on metaphor to understand the world; a "heroic" age, feudal and monarchic and dependent on idealized figures, and the final age, which is characterized by democracy and reflection on the world via irony (which era do you suppose we are in?). "...in this [final] epoch, the rise of rationality leads to barbarie della reflessione or barbarism of reflection, and civilization descends once more into the poetic era" [wiki]. Needless to say, he got a poor reception for his ideas, because no one wanted to believe that civilizations always rise and fall again. Everyone wants to believe that they are the pinnacle of history, and that it will carry on this way forever.

The truth is, even when people came up with great ideas, they might not have had the means to disseminate information. And even if they did, the ideas had difficulty going far. And even then, you were always in danger of running into a dark age, when all your ideas were burned or lost or, well, suppressed.

So here we are, with our internet and our intense crowding, where ideas fly around like bees. When someone invents something it is disseminated within minutes. Can you see the advantages we have over the ancients? We must be careful we do not assume an evolutionary advantage over those who have gone before - that we, with all our gear, are actually more intelligent than our ancient forebears, who when you think of it, did the most amazing things with the materials at hand. Perhaps the sign of a truly advancing culture is one who can overcome the urge to diminish those who have come before. Perhaps, when articles like this come out in the New Yorker and other popular broadcasting mechanisms, we have some hope; a Rennaissance of sorts.

Or perhaps we should be on the lookout for that coming Dark Age.




Links:

July 31st the History Channel is running a show on Ancient Robots, in which they have interviewed Mr. Sharkey. The dates for this in the UK start, I think, on the 24th - look it up depending on your area. I have no idea about the rest of the English-speaking world, sorry...

Thanks to the Automata/Automaton blog for the unexpected link to YouTube!

Automata Everywhere

I just found a bunch of automata videos on YouTube, and it's wonderous and mind-boggling. (NB: these take awhile to come in and sometimes only come when you scroll around - sorry; there's just so many!)

In particular, my own obsession is with "mechanical people", that is, clockwork mechanisms that emulate people doing realistic, organic-seeming things - generally called "androids" at the time they were popular. It is stunning to me to see automata which can actually write, or draw, or paint, because they seem so aware of the paper, and their touch is so amazingly delicate. And, that after more than 200 years, they still can be so accurate and beautiful.

There are a series of these French videos (not in English, unfortunately, I wish I understood it better) of these 18th-century automata, which makes me think there's a full-length French documentary out there. If anyone knows what it is, I'd like to know what it is and where I can get it. This one is called The Drawer:



Here is The Writer:



And, in case you were wanting to see (like I did) the insides of the Writer:



This one was made in Paris in 1880 by Vichy, and is unrestored. This comes to us courtesy of the folks at Automatomania, a husband-and-wife enterprise in the UK who restore old automata:



Here is another 18th Century one from somewhere else:



Lastly, here is an amazing animation of a truly amazing wooden robot (from?) the 19th Century - Karakuri Ningyo, in Japanese (thanks to an anonymous reader for the translation) :

Monday, June 4, 2007

Musee Mechanique


One of the little-known wonders of San Francisco, the Musee Mechanique spent many years hidden underneath the Cliff House, next to the Camera Obscura. It seemed to be open at odd hours, and so visits were sort of rare and exciting. It is the privately-owned collection of Edward Galland Zelinsky, who began collecting at the age of eleven, and went on collecting to this day. He is the proud owner of a rare steam-powered motorcycle (see below), built in about 1912 by a man named Gillingwater (on display in the Museum).

He says "I seldom sell, but I love to trade."

The thing I particularly like about the objects in the Museum is that they have this amazing patina of age and wear, and yet you can still see quite clearly how they must have appeared when they were new. Some of the things appear kind of cheesy on the outside, but in reality are quite strikingly innovative in their mechanisms. A number of really complex automata are there, going incognito under a layer of funky papier-mache and dusty wear-and-tear. Among other things, you can find the Bimbo Box, a band of clockwork monkeys playing to a recording of Herb Alpert's "Tijuana Taxi"; the "Naughty Marietta" Cail-O-Scope, which is a sort of stereoscopic hand-cranked movie device; an English pub-going Drinking Man automata (with real liquid); and a boggling collection of other automata, working models, peepshows and carnival figures. Wonderful stuff!


The carnival atmosphere is unique; many of the items are actually originally from carnivals, and have that indefinable air of creepy, tawdry awe. I admit I have not been to their new location at Pier 45, but hope that it preserves some of the oddness and funkiness of the original location.


If you're ever in San Francisco, make sure and go have a look!

For more/other steam-powered motorcycles and bicycles, see these:
- A 1936 Motorcycle featured in Popular Science
- A beautiful restoration gallery of the Hubbard Steamcycle, built in the early 1970's
- Various steam bicycles through time.

Monday, May 21, 2007

Automat for the People


Think of it: a Cabinet of wonderful food.

I know, I know, it's a weird idea, that an automat might be considered a kind of wunderkammer. The idea has such strong identifications, depending on your generation. For younger people, who never went to one of the old automats, it's kind of cool. So much so that a new company called BAMN! is starting a trend (?) by bringing automats back - in, of course, a more modern, hip way.


For those of the middle generations, that is to say, people born 40 to 60 years ago, the memories of automats are likely to be ones of bad food, glaring lights and chillingly impersonal decor.

However, this was probably due to the things being on the wane: the food was less fresh, there being less turnover, and it being the 1950's and 1960's, brutal modernism was all the rage. Not, unfortunately, designed to make you want to stick around.

Those people who are elders now, people born early enough to recall the Depression and World War II, will have a different impression entirely. To those people, the Horn & Hardart chain, which at its height served 800,000 people a day, was a place to go to get in out of the cold, a place where coffee was good and cheap and you could get hot, fresh, handmade food for literally pennies, without having to deal with a waiter.

...Perhaps people in the early part of last century were less picky and more hungry than they were later on. Or perhaps labor was cheaper and behind those banks of little doors were real cooks making real food (as opposed to corporate employees paid minimum wage to churn out prepackaged dross). It's hard to say.

I have to admit to a fascination with automats. I went to one once, when I was a little kid, and I never forgot it. There was something weird and magical about these little compartments of food, food that replaced itself. You could see the people behind there, but they were this vague shape, and it was like a separate little world back there. As far as I was concerned, the glimpses of people I saw lurking back there were simply the inhabitants of that world. The little compartments worked by themselves, replacing food like the tables in a Harry Potter feast.

You can see why Americans were so taken with the concept: peek in the little windows, put in your nickel, open the door and it's yours. All they needed were little Surprise Drawers down at the bottom which furnished you with an unknown treat, or secret "free" compartments, in which you could have the contents if you could find the hidden door, to complete the experience of foraging in some kind of crazy Museum of Food (both these images, by the way, were some of the many that came into my dreams for years after my visit to the automat).

The Smithsonian has a 35-foot section of the original 1902 Horn & Hardart automat in Philadelphia, which is " beautifully ornate with its mirrors, marble and marquetry" and I'm sure is about as close to a Cabinet of Curious Food as you can get.

The question is, will the BAMN automats have what it takes? Or will they be simply updated vending machines? I'd like to see an automat with paneling, plush chairs and a secretive atmosphere. I don't mind the peculiar adventure of rummaging in little boxes and cubbies and drawers for my food, as long as it's good and fresh. In fact, I think I'd kind of like it - especially if they came on plates, with cutlery, and the long banks of compartments were beautifully made.

Monday, April 30, 2007

Magical Thinking


Warning: philosophizing ahead

One of the things I find most exciting about the 1600s and early 1700s was the lack of understanding about what science is supposed to be, at least in the modern sense. So many things hadn't been worked out yet; the world was taxonomically flexible, cosmologically open-ended; there were whole societies of people trying all kinds of strange experiments to find out how it worked. The "scientific process" was tipped on its end: you tried a lot of stuff and then made a theory based on the results. This made for some really interesting theories, such as the idea that when something died, maggots were (magically) born of the stuff that had once been living tissue. Or that frogs were created out of damp conditions. Or that being bitten by a tarantula meant a lifelong need to dance once a month.

The era was one of discovery: people were traveling the world as they had never done before, and tales and odd artifacts were coming back from so many strange and exotic places. Wunderkammern were an expression of this fascination with the exotic and the unexplored. People collected things, out of interest and to be fashionable, and arranged them in personal taxonomies based on perceived or desired groupings. It was out of these collections that modern museums were born, with their scientific taxonomy: a parallel evolution - alchemy to science and wunderkammer to museum.

I'm reading Quicksilver right now, part of Neil Stephenson's Baroque Cycle, and it captures perfectly the sort of observation and experimentation that people like Isaac Newton were doing (and the thrashing around that lesser minds were doing in the name of discovery). Best of all it describes the complete open-mindedness of these people as they struggle to organize the Universe: Newton speaks of trying to see the order that God put into things, and the emphasis is on the beauty of Creation. I think we've lost a lot of that open-mindedness, that joy in the beauty of Creation (whatever version of it you like, it is as beautiful and complex as ever), as science has begun to believe itself more and more. Everything is worked out (except higher physics, which the average person simply can't follow), there is nothing left to discover. We are, in the postmodern sense, pushed back onto endlessly repeating ourselves.

Wouldn't it be nice to discover something new, something that changed the world as we know it, and discover we were completely wrong about everything? I think the present love of alternate realities is a human wish for the unknown to be, once again, unknown; for the Universe to stop being so infernally well-thought-out. Perhaps infernal is the perfect word; perhaps, after all, we are living in a species of Hell. From science to advertisers, they are every where, these people who want to tell us what is so. The more we know about things, the smaller our Universe gets. The only people allowed by present-day science to make new discoveries are experts in very narrow fields.


When I was a kid, I used to read the Oz books - over and over. My favorite one was Ozma of Oz, not so much because the story was so great (let's face it, the Oz books all have rather odd, meandering plots), but because there were all these amazing little details that led off in other directions - things that hinted at the other stuff happening offstage, either in history or in other parts of the strange world you were occupying momentarily. L. Frank Baum was brilliant at coming up with whole strings of wonderful ideas that captured children's imaginations, and it really didn't matter whether his books were exciting or the characters compelling: they were stimulating to the imagination. They gave kids these great, juicy hooks to hang their fantasies on. Because they were outside the box of the story, they helped you to get outside the box with your pretend-time.

To someone who writes fiction, it is interesting to look at the continuing popularity of the Oz books. What is it about these pretty weird stories which, as adults, we find less appealing? I would be willing to say it is their very hairiness, the way all those exciting loose ends stick out, all those details which don't need to be there but have been stuck in anyway and which capture us (if we're children). Children love to revisit things, worry at them, figure them out (much like the Natural Philosophers in the 1600s). I spent a lot of time thinking about that stovepipe coming out of the moon in the picture above. The story of Mr. Tinker, while extraneous to the plot, was terribly compelling to me:

"Mis-ter Tin-ker," continued Tiktok, "made a lad-der so tall that he could rest the end of it a-gainst the moon, while he stood on the high-est rung and picked the lit-tle stars to set in the points of the king's crown. But when he got to the moon Mis-ter Tin-ker found it such a love-ly place that he de-cid-ed to live there, so he pulled up the lad-der after him and we have nev-er seen him since."


Speaking of which, what about Tiktok, one of the first robots? In 1907, L. Frank Baum is imagining a clockwork man, with clockwork speech, a clockwork brain, and clockwork body - all wound separately, mind you - who is unswervingly faithful and honest, and because he is a machine he has no emotions. Hmm.

And who on earth could get excited about genetic engineering after being weaned to the concept of a lunchbox tree? Check this out:

The little girl stood on tip-toe and picked one of the nicest and biggest lunch-boxes, and then she sat down upon the ground and eagerly opened it. Inside she found, nicely wrapped in white papers, a ham sandwich, a piece of sponge-cake, a pickle, a slice of new cheese and an apple. Each thing had a separate stem, and so had to be picked off the side of the box; but Dorothy found them all to be delicious...


My dreams, during the time I was reading the Oz books, were unparalleled in my life before or since. I had a dream about skating through the telephone wires into Oz. I dreamt of a whole world I found inside a golpher hole across the street from my house. I met exotic creatures who ate glass but dreamed of water because it looked like glass but was so soft. And on and on.

The truth is, in today's prepackaged world, children's fiction must be slicked down so as to cater to the perceived need for clarity and functionality in story delivery. Extraneous details, like Mr. Tinker, are seen as unnecessary and distracting from the product being sold, ie, plot and characters. The oral history, once a messy, meandering and complicated style of delivery, has been replaced by television and movies, and people can't see or don't understand the benefit of hairy plotlines. Similarly, science eshews hairiness. Theories and proofs must be complete, self-contained packages which stand alone on their facts, adding onto the known construct of the world.



I would advocate a reality that is more flexible than that. Without descending into the arenas of either New Age Mysticism, Theosophy, Spiritualism, or the like, I'd like to propose a reality that expands further. How do we do that? I'm not certain.

Perhaps we need a different paradigm of reality. Perhaps we need to move into Magical Realism, Magical Scientism, Magical Logic. Perhaps we should allow our imaginations to run away with us, and look again into the beauty of that most complex mechanism, the invisible clockwork of the Universe.

Here are two definitions of Magical Realism, the roots of which stand in Latin American literature but which could stand for a more overarching truth:

"Magical realism turns out to be part of a twentieth-century preoccupation with how our ways of being in the world resist capture by the traditional logic of the waking mind's reason."
- Derek Walcott and Alejo Carpentier: Nature, History, and the Caribbean Writer

"realism is a kind of premeditated literature that offers too static and exclusive a vision of reality. However good or bad they may be, they are books which finish on the last page. Disproportion is part of our reality too. Our reality is in itself all out of proportion. In other words, Garcia Marquez suggests that the magic text is, paradoxically, more realistic than the realist text."
- Scott Simpkins paraphrasing Gabiel Garcia Marquez, Sources of Magic Realism/Supplements to Realism in Contemporary Latin American Literature

Perhaps, after all, imagination is the only thing lacking. Perhaps, if we can only find that door, that glimpse into how to do it, we can make the transformation, switch realities, open the world back up.



What do you think? Is the paradigm too big to shift? How do we get out of this big, reasonable, slick-sided hole? I welcome comments on this rant.

Thanks to Jon R. Neill for his inspiring illustrations and to Georges Melies, for his excellent vision of a trip to the moon, and all its wonderful details.
PS. check out the little toad in the picture above, waving the flag with the "O" on it.