Tuesday, February 24, 2009

Make Magazine: Your Own Wunderkammer


Yay! I just got my copy of Make Magazine today, which has my three page article on Wunderkammer in it. Check it out at Make's website (the page 130 part), or better yet buy a copy to see all the juicy pictures. It looks like a great issue, with all kinds of steampunk how-to's and interesting "lost knowledge."

Woo hoo!

Thursday, February 19, 2009

Killing Wonder: Life in the Disaster Zone


I'm angry, so I am climbing on my soap box. Here I go: one foot, the other... If you aren't interested in a rant, you can skip this particular post - I won't be offended. But I have to say these things, for the sake of all the people yet to come, all the wonders yet to be made or found or rescued. And for my own peace of mind.

* * * * * * * * * *

Today the State Senate here in California cut the education budget by 8.4 billion dollars. We are already 50th in the nation for both quality of schools and (surprise!) money spent on education.

Here is the outcome, for many of our school districts:
- No more art.
- No more music.
- No more sports.
- No more libraries.
- It ceases to be cost effective to pay more teachers to keep the class sizes for the younger children small. Therefore, teachers will be fired and large numbers of children crammed in with fewer teachers, because it's cheaper - even with the paltry fines imposed for going too high on class numbers.

The people who hold the Senate hostage every year, the 34% minority who keep wealthy constituents happy and block the other 66% from running the budget in a sane manner, are some of the highest-paid legislators in the country. They believe that their constituents are only going to be happy if their taxes stay at the present rate, which is set somewhere around 1982, by my (admittedly top-of-the-head) reckoning. How does one run a big state like this one if the income is circa 1982, but the expenses are circa 2009, you say? Well, by keeping professors' salaries at 2/3 what they should be, so that working for a university becomes a losing proposition. Or by giving out IOUs instead of paychecks to their employees at budget time - never mind those mortgage payments, or that insurance. Or, by making the children suffer.


What I really want to know is, how will our children grow up knowing the wonders available to the mind without art, music, or libraries? Sports are important: the body is where we live, and we need to explore its capabilities. But sports are valued by even the most unimaginative members of any community. Sports will not die. Art and music -- they could, and they will. And without libraries, the children in impoverished communities will never learn to escape, never learn what other worlds are out there. How can someone in a small farming community ever get the chance to think broadly about ideas if they have no access to books? How will we raise literate, intelligent voters on such a meagre intellectual diet?

No Child Left Behind has been a horrible mistake. Children are evaluated, according to this plan, solely on their test scores. The schools must improve their scores over time (regardless of the level of their initial tests) or be stripped of control over their curricula and forced to institute state-mandated, test-oriented teaching programs. With these budget cuts, the time once taken to overcome this pressure and teach critical thinking skills will now become nigh on unreachable.

It's difficult not to believe these people have a goal: that of keeping our youth uneducated. The more uneducated a populace is, the more easy it is to direct them, the more they can be made to believe in concepts like a Fatherland, or a nationalist party. They're more likely to vote from their emotions, from their prejudices, rather than from their considered reflection of what is best for everyone. Without the perspective of learning, the sense of height and breadth one gets looking through the eyes of multiple authors, it becomes much more difficult to experience selflessness. For most people there can only be the one opinion, the one truth.

And the wonder! Children are supposed to be the ones who come up with crazy ideas. How many parents have had their child ask about something he or she has heard or read and processed? How many children each day hear a story and come home to tell their parents about it? Children are sponges, absorbing everything they come into contact with, and for this reason they are specially at risk. I can't and won't imagine the painfully dry desert the children here in California are about to experience. I can't and won't allow it to happen.


In our school, each class has a weekly Library Visit, where the children are taken into the library to return last week's book and to find a new book for this week. Some of the children literally don't know what to do with their books. They find something at random, check it out, take it away, and bring it back next time, without actually reading it much. But this is the thing: they are learning they can do it: they are learning the library routine. They love the fact that they get to keep this book for a week - all to themselves, not to share with anyone if they don't want to. It doesn't always matter if they read it: they get to have it. They have access. When I was in the bookmobile the other day, there was a kid there who didn't speak English so well but was watching all the people bringing in and taking away books. And get this: he had been trained since Kindergarten to do the same thing at the school library; he knew he too could do it if he wanted, he just had to figure out how it worked. While he stood there, watching, the librarian said to him, "You want a library card? Here, fill out this and this, and have your parent sign it there." The kid was back in 5 minutes, the form all filled out and signed. And he walked out with a book and his own card, back to the place he lives with six other people in two rooms.

You see, school is where we learn our options. In a perfect world, it's where we get to escape the confines of our income, our class, and our home life. We get to be, or learn to be, a different person when we are at school, for good or for ill, and in a perfect school system, it would always be for the better. If we take the options out of the school - if school becomes solely a place to go learn how to take multiple choice tests on the 3 R's and some science - what have we gained? What, in fact, is the point? Teaching kids to sit still and do what they're told for 6 hours a day? Where, in all those R's and xeroxed worksheets, do they get to try on all the other hats, to see if they can sing? Where is the wonder of discovery? How can schools which run on test scores and grim curricula ever teach our children to reach out, to flex their intelligence, to become the new explorers and inventors and artists, without which our world is merely a dim and wintry regimen?


I would argue that the most important thing in the world are those options, because that's where we find the tools to become someone who wonders about things, who creates things, someone who can make a new and meaningful world for themselves and others. If Einstein's lesson, when he got an F in math, was to shut up and sit still, where would we be today? There has got to be a place we can learn to go beyond our parents' ideas, beyond our station in life, beyond the expectations of those who would make us sheep. And schools should be the best place for it. I mean, really - where else are your kids going to spend days with someone trained in exactly that: the fostering of wonder?

So to those men and women dragging their feet and holding our children accountable for the financial greed of small-minded people: leave it alone. You will not bend us to your will. You will not make my children into sheep, nor the children around them. We will not allow it.

* * * * * * * *

"Not everything that counts can be counted and not everything that can be counted counts." Albert Einstein

Some links for raising children with wonder and critical thinking skills:

- The always-fabulous Media Awareness Network, from (where else?) Canada
- The sprightly and jocular (to the point of condescension) Free Range Kids blog does still have good information on increasing kids' freedom in a world of safety-obsession and alarmism.
- The National Center for Fair and Open Testing's site The Case Against High Stakes Testing has a lot of information about combatting the testing mentality in educational institutions.
- Students Against Testing, a similar, more youth-oriented site


Some links about changing California:

- Wikipedia on how California has tried to divide before
- Census deepens racial divide, November 2006
- Three Californias: a sometimes blog
- Splitting California: a bibliography


Lastly, a letter to the President, from me.

Lunokhod and the Art of Space


I recently wrote a short story in which the archeologist protagonist is on the Moon, years after the human race is dead, looking at the human leftovers there and wondering about our culture. While researching the items that were left there by our astronauts, I came across this image of Lunokhod 1, sent in November 1970 by the USSR to travel the Moon, probing and testing with its various tools and to send back images and analysis of the lunar surface.

"The vehicle was powered by batteries which were recharged during the lunar day by a solar cell array mounted on the underside of the lid. To be able to work in vacuum a special fluoride based lubricant was used for the mechanical parts and the electric motors (one in each wheel hub) were enclosed in pressurised containers.[1] [2] During the lunar nights, the lid was closed and a Polonium-210 radioisotope heater unit kept the internal components at operating temperature. Lunokhod was intended to operate through three lunar days (approximately 3 Earth months) but actually operated for eleven lunar days."

In other words, the thing was so well-made that it lasted almost four times longer than it was designed to. And no wonder! Look at that thing! Was ever something so beautifully and functionally designed, so compact and complete? It looks like a Steampunk idea of itself, which is oddly appropriate, given that it was the first roving remote-controlled robot to land on another world.

It's hard to put a finger on why the Lunokhod 1 is so attractive to my eyes, but I think it has to do with the fact that it's not all angles. The simple tub-like shape, like a soup tureen on eight wheels; the two wonderful stalk-like eyes with their hanging lids; the wonderful appendages with their enigmatic functions; and best of all, the lid which opens in the day to charge up and then closes (with a clang? Perhaps if there was atmosphere) at night - all these combine to give it a nearly-friendly anthropomorphic quality, like a wind-up toy or the walking bathtub from Nightmare Before Christmas. And am I the only one who wishes they could look inside sometime when the lid was open? What's inside it, other than the solar panels on the lid?


To add to the general mystique, I then came across this remarkable little piece of history while stumbling around Wikipedia:

"According to a French documentary TV film "Tank on the Moon" by Jean Afanassieff, the Lunokhod design returned to limelight 15 years later due to the Chernobyl nuclear powerplant disaster. The East German made remote controlled bulldozers available to Soviet Civil Defence troops weighed dozens of tons, too heavy to operate on the remaining parts of the partially collapsed reactor building roof. Human labourers could not be employed effectively to shovel debris, since workshifts were limited to tiny 90-second intervals due to intensive ionising radiation.

"Lunokhod designers were called back from retirement and in two weeks time they produced a field-usable, six wheeled, remote control vehicle prototype that was light enough to work on the weakened roof. Since the original Lunokhod moon rovers used nuclear decay heatsources for internal rack climate control, their electronic systems were already hardened to resist radiation. This benefit allowed the 1986 designers to quickly come up with a derived vehicle type for nuclear disaster recovery work. Eventually two such six-wheeled rovers were delivered to the Chernobyl accident zone and proved very useful for remotely operated debris clearing work, saving lives and earning decorations for the designers."


Somehow this little description of a moment in history feels like the perfect reward for the group of designers who created such a perfectly aesthetic object.

In my story, at least, it was the finding of this one artifact that convinced the Enlightenment-style aliens that we were not a complete loss, after all: we clearly had some inkling of aesthetic sensibility. I'd like to see more aesthetic influence on the stuff we send out into space, wouldn't you? Perhaps a few more rococo curls on our probes, or at the very least, decorative rivets. Perhaps they could escape the black-and-white sobriety of the paint jobs we've stuck to until now? Then at least our space-junk wouldn't be completely divorced from the important cultural life of our world. NASA could hire artists-in-residence to help design the "look and feel" of the space probes, so that they embody some message about the way we look at the universe, not just about the facts and functionality of science.

Instead of ugly plaques with our body outlines and a few lines in various languages, I would like to see us leave "postcards" with some of the world's great artworks shown on them. If you look at the images from the two Voyager's Golden Records (sent out in 1977), which appear by my researches to be the only extensive image selection to be sent out into space, they show all kinds of things about humans and Earth: various mathematical and physical concepts; how we are conceived, born, and grow; what the landscapes look like here; all of our engineering feats (cars, airplanes, bridges, etc). There are 116 of them. Two of them show, respectively, someone painting a picture (kind of in the background, no less) and a string quartet. This is the sum total of mention of art (there are at least three pictures of cars and five pictures of dwellings).


Okay, so it was 1977, and the big thing was science, and making sure the aliens who encountered this could see what our science looked like so they could grasp our world-view, so to speak. But what about how we view ourselves? It seems to me a great deal can be said about us by how we express ourselves, and the great variety of cultural artifacts we produce. What about Japanese woodcuts? The Mona Lisa? African Kente cloth? What about the wave organs, the Expressionists, or (God Forbid) Mount Rushmore? What would alien cultures learn about us from this dazzling array? It would be easy enough to show someone painting, and then show a series of paintings; to show someone weaving and then a selection of woven things. And so on.

It's true that various forms of music have been sent out into the spheres, probably because music is a fairly compactable (and mathematical, and therefore acceptable) art form. There has been some discussion of the efficacy (or not) of images as a way of communicating to extraterrestrial cultures; but it seems to me that even if they don't have eyes per se, they are likely to have some way of sensing the wavelengths of light, so they will "see" it somehow. And it most certainly seems that any culture that is advanced enough to be out in space, finding our stuff, is surely going to have some concept of aesthetics, and therefore find our artmaking the subject of much interest and discussion. Think about meeting someone for the first time. Are you more interested in how they built their house, or in how they see the world - what music they like, whether they read and go to museums or simply watch violent movies every night on TV? I suspect that meeting some other race would be like the dance we do when making a new friend, at least a little bit.

At least, one certainly hopes so. Otherwise, really, what's the point of it all?

Monday, February 9, 2009

I Love New Scientist (fan post)

Sliding on a frozen lagoon, Venice, 1709



I have to be careful not to visit the New Scientist website. It's one thing for my household to get literally stacks of a weekly magazine that is unfailingly fascinating, whether you're a scientist or not, but when the articles from that magazine are available in a nonlinear form... well, it's just easy to get lost in Fascination Soup.

Here are a few articles I came across tonight, by accident:

1709: The Year That Europe Froze - What happens when Europe experiences the coldest winter in 500 years: "The sea froze. Lakes and rivers froze, and the soil froze to a depth of a metre or more. Livestock died from cold in their barns, chicken's combs froze and fell off, trees exploded and travellers froze to death on the roads." Wow!

Nanoplumbing: More than Just a Pipe Dream - When a scientist tries to reproduce tiny pores that regulate the flow of water into a cell in order to understand them better, he finds himself with much bigger fish to fry: "Nanotubes have not only helped researchers like Hummer understand water flow in proteins, but they are also enabling scientists to devise a host of nanoscale plumbing parts - such as molecular pumps, gates and valves - capable of moving and filtering everything from salty water and hydrocarbon fuels to gases such as carbon dioxide. It seems that these humble tubes could hold the key to cheap desalinated water, better fuel cells and new strategies to tackle global warming."

Genetic Roots of Synaesthesia Unearthed - I've always been interested in synaesthesia (here's a past post on the subject). Now they think they've found the genetic area where it lives: "A region on chromosome 2, which has been associated with autism, exhibited the strongest link. This is particularly intriguing: the autistic savant Daniel Tammet, for example, possesses extraordinary abilities and also has a combination of the two conditions, as do some other autistic savants... The region is also thought to be involved in epilepsy - which Tammet also suffered from as a child - and this could indicate that the three conditions may share some underlying genetic or neurological mechanisms."

How the "Mouse Man" Changed Medical Research - "'The "Mouse Man', as he was known on campus, was trying to create the first inbred lab animal - a strain of mouse whose genes would be stable and identical. Such a mouse would allow biologists to reliably replicate their experiments for the first time. His professor said it couldn't be done, but the Mouse Man proved him wrong."

Ten Extinct Beasts That Could Walk The Earth Again: It's true that sequencing the DNA of extinct creatures is fraught with difficulty. But, says the author, not impossible. It may even be fun: "Assuming that we will develop the necessary technology, we have selected 10 extinct creatures that might one day be resurrected. Our choice is based not just on feasibility, but also on each animal's "megafaunal charisma" - just how exciting the prospect of resurrecting these animals is... Of course, bringing extinct creatures back to life raises a whole host of practical problems, such as where they will live, but let's not spoil the fun..." Then he goes on to list ten possibilities in a very interesting way. How fun is that?

This is just a random sampling from this week's website. It goes on and on! The thing I love about the way it's written is that, unlike many scientific magazines, it's lively, it has actual art, it only talks about interesting things, and (best of all), it has a sense of humor. They don't shy away from puns, for one thing (always endearing), and they have silly articles sometimes which are, despite their silliness, hooked into real science. At the back there is the Last Word, where people can ask questions that seem obvious but nobody's ever thought of (such as one child who wrote in wanting to know "When will Fluffy be bones?"), and the "histories" section is really quite amazing. I could do a blog post on nearly every one of them.

And, unlike many pay-to-view websites, they actually tell you something about the subject before they cut you off. So even if you're not a subscriber, it's pretty interesting.

Friday, January 30, 2009

How Twins Go Bad

or: The Thing Inside


Caution: may meander into the squeamish zone in both words and pictures... be warned.

I don't exactly know why I am fascinated by cojoined twins. Sometimes I guiltily cruise YouTube, watching videos about successful and unsuccessful separations. Very often the way the twins are joined is terribly difficult: at the top of the head, sharing organs, or with one twin unable to function because of their relationship to the other child. One of the most famous examples of a successful pair is Abigail and Brittany Hensel, a pair of "highly symmetric dicephalic parapagus" (ie, joined at the bottom, with two heads). It is difficult to tell but it looks as though they only have two arms, as well. They are both conscious, functioning girls with very separate personalities and interests, and are growing up apparently without problems, a very unusual case.


In fact, when you look at how their body is arranged, it's nearly miraculous: they have two heads and two stomachs but their small intesting has a "Y" intersection which, with a few minor problems, works fairly well. They have separate spines but one ribcage, two hearts and four lungs, but a shared diaphram. They can only feel their own half of the body, but they can do things such as type, ride a bike, and drive a car without mishap or misunderstanding. It's rather amazing.


More often, cojoined twins do not do well. Their mortality rate is about 75%. There are just too many complications, and all the things which seem to have gone right for the Hensel girls could just as easily fail through lack of alignment or poor formation of organs, which leads to their failure. Twins that are cojoined at the head often cannot function together, but separation can lead to the death of one or both of them, as the brains are involved.

What causes twins to be cojoined? There seem to be two separate theories on that. The older theory, the one I'm more familiar with and which leads to cases like the Hensel girls, is that during development the fetus separates as it does in the case of identical twins, who are two children made by one fertilized egg splitting completely in half. Except that in the case of cojoined twins, the split is incomplete. So you get children who share pelvises, skulls, etc.

Another theory is that in some cases, "a fertilized egg completely separates, but stem cells (which search for similar cells) find like-stem cells on the other twin and fuse the twins together." [wiki] Which implies that in the kinds of cases for whom this theory would apply, the joint is less extreme: some fleshy part of the (mostly separate) twins is joined. In the case of Chang and Eng Bunker, a pair of Thai cojoined twins who traveled with P.T. Barnum's circus for many years and from whom the term "siamese twins" comes, they were joined by "a band of flesh, cartilage, and their fused livers at the torso." This type of cojoining is very easy nowadays to separate.


Then there is the scenario where one twin is described as "parasitic," because it does not have a heart and/or a head of its own, and therefore lives off the circulatory system and resources of its twin. Parasitic twins can be attached in many different places, and are often much smaller than their fully-formed twin. A well-known example of this was the recent case of Lakshmi Tatma, found in a remote area of India at age two, who was joined to her twin pelvis-to-pelvis (with the twin between her legs). Thirty-six doctors took turns separating her spine and moving her bladder, then moving her pelvis together so her legs could point downward instead of off to the side. She had one non-functioning kidney, so the doctors replaced it with one of her twin's; she was then put in a cast designed to keep her legs together. A year later, it seems she was doing fine, beginning to learn to walk, and so on.





Parasitic twins generally do not improve the life of the main twin, not just because it is uncomfortable or embarrassing, but because it is a drain on their health and resources. One form of parasitic twin, called fetus in fetu is another, more rare and often devastating case of poor twinning, where the fetus of one twin, it seems, actually forms around the other, in effect born with another body inside it. One man, in India, lived for thirty-six years with his twin inside him, growing as he grew. I can only imagine how much weight it was to carry around, and how much he must have eaten to keep them both healthy.

Another boy in India went to the doctor because of his abdominal swelling, which was seen to move. A nearly-fully-formed twin was found inside him, with hair, toes, arms, legs, and even a vague face. This kind of completeness is rare in parasitic twins, especially among fetus in fetu, which tend not to be "alive" in the sense we think of, but rather a sort of growth in human form.


There seems to be a grey area between a fetus in fetu and what is called a teratoma: a kind of encapsulated tumor which contains "tissue or organ components resembling normal derivatives of all three germ layers. There are rare occasions when not all three germ layers are identifiable. The tissues of a teratoma, although normal in themselves, may be quite different from surrounding tissues, and may be highly disparate; teratomas have been reported to contain hair, teeth, bone and very rarely more complex organs such as(...) hands, feet, or other limbs." [wiki] ...or tissues from various organs. Teratomas are more common, and more benign, in women and girls, because they often form on the ovaries, where undifferentiated cells can be found; in men, they are more often malignant, for no reason that I've been able to find. Teratomas are considered to be congenital, in other words, they are present at birth, but not found until later on.


You can get teratomas in your brain or other organs, on the outside of your body (such as on the skull sutures or on the back of the pelvis), around your tongue and in your throat. I find them incredibly creepy, because they can contain pieces and parts of a person, encapsulated in a little pod in the body, as if someone had been trying to form, and failed miserably.

Curiously, I don't always find the parasitic twin phenomenon creepy; as the wonderful Human Marvels website describes, in the case of Ernie Defort, who was born with his "brother" Lem attached to his sternum, some people, if left to themselves, will become quite emotionally attached (hur, hur) to their extra parts.


It strikes me that this is not so different from the imperfections we all experience: if left to ourselves, we can become used to them and even like them, as being an integral part of ourselves. It is only when we listen to the media, or other external voices, that we begin to doubt who we should be.


Some interesting books on freaks/human marvels (which is what many cojoined twins and people with parasitic twins did to make a living in the old days):

Monsters: Human Freaks in America's Gilded Age: The Photographs of Chas Eisenmann, a book of really quite wonderful photos taken in the late 1800s by Mr. Eisenmann in his studio in New York.

American Sideshow, a lovingly-detailed and warmly described history of sideshow performers in America from the 1830s to the present. With recommendations on Amazon by some of the participants.

links:

Colorado Doctor Finds Foot in Baby's Brain [link]

More info on parasitic twins, thanks to The Human Marvels

Writers of the Future


It seems like everybody is getting awarded for their efforts this week. A friend of mine just got her novel accepted for publication, Neil Gaiman gets the Newberry for his fine and wonderful The Graveyard Book, and I... well, I just won second place in last quarter's Writers of the Future contest.

I heard about the contest from Ken Scholes, whom my Viable Paradise friends and I met outside the elevator at 1 am at Worldcon last year while he was still staggering around on a high from the 5-book deal he'd just clinched. We abducted him, fed him mead, and pumped him for information on Success And How To Pursue It, and this is what he recommended (he was incredibly sweet throughout).

It's funded by the late L. Ron Hubbard's estate - first and foremost, apparently, he was a science fiction writer who was well-known and in all the genre magazines, and he wanted to establish something that would help other writers with their careers. Writers of the Future is, by all accounts, entirely separate from the Scientologists; it's considered very legitimate and well-respected in the genre, with lots of famous authors participating. The judges are people we have all heard of: take a look. And the winners include people like Jay Lake, Mr. Clockpunk himself.

This means I get a nice cash prize, and that my story, a magical Western entitled The Candy Store, will be in an anthology (Writers of the Future 25) with the other winners of the contest. It will be illustrated by one of the Illustrators of the Future (part of the same contest), a thing I find odd - I never thought any of my writing would be illustrated! It also means I get flown to Southern California to meet the other winners and spend a week with (as yet unknown) well-known writers, doing an intensive writing workshop designed to give up-and-coming writers tools to help them get published. Then, at the end of the week, they have a big fat black-tie awards ceremony and book signing, and it seems that some publishers/editors/agents come to this.

Okay, I'm starting to get excited.

You can read about the week at Stephen Kotowych's excellent blow-by-blow blog entries here. From what I hear, it's a really good way to jump-start a writing career, and it's easy to apply, so check it out if you write Science Fiction or Fantasy, or if you're an illustrator interested in SF/F. Good luck!

Friday, January 23, 2009

Independence in Games


My friend Gwyan just sent me a link to Offworld's guide to the 2009 Independent Games Festival. I'm not a big gaming person (at least, not digitally). But I do find it interesting when someone really breaks out of the gaming mold. Gwyan teaches game design, among other things, so I hear a lot about what students (and more professional gamers) come up with, and there's little real imagination (as far as breaking out of the preset paradigms) out there. Therefore, when someone really thinks outside the (X)box, gets truly imaginative and artistic, and gets away from the sort of 3-D genre stuff I've come to expect from the gaming world, I find myself actually paying attention.

Don't get me wrong, I don't have a problem with digital games as they stand - lots of people like them. They just don't appeal to me. And, of course, I'd like to see more games that are designed for people like me, who aren't interested in the same old climb-and-jump-and-kick activities, regardless of complexity and beauty of interface, or who don't like to be stuck behind a gun. Puzzles are interesting, and some kinds of moving-character-doing-something, but once I've played something like that for a few hours, I feel pretty much like I've done that, regardless of how it's dressed up. So that's just my $.02.

However, the nice thing about the IGF can be summed up by their byline: "Rewarding Innovation in Independent Games." So not only are you getting away from big industry, but you are getting the most unusual games real people are designing. I think that's very cool.

A few of my favorites are here:


Machinarium, which while employing some of the usual climb-and-jump motions, seems to manage to include a certain amount of puzzle elements as well as interesting little pop-up interactions - and, well, they are totally fascinating to look at, taking place in a sort of grubby futuristic junkyard place. I haven't played the game, but the design looks really wonderful, kind of Wall-E meets steampunk meets illustrations from the book Arrival.


Night is a little hard to tell about, since there's no platform for it yet, but it looks beautiful. It's not the usual Mario-type running-person action, as the main character is a ball who needs to move through environments that challenge the physics of rolling. It's all in silhouette, and it's very attractive.


But I think my favorite of all is Blueberry Garden, by Erik Svedang. It appears that one draws one's own environment...? And the characters, the weird things they encounter, and the surrealist surroundings are so simple and yet so mindbendingly odd. It's like a little kid's dream. This is one of the few games that I drool at when I see it. Plus, you get to fly. And the bad guys wear party hats, and kiss each other a lot to make offspring (and thus overpower your ability to get blueberries, apparently). How great is that?


On another, non-IGF note, if you have not played Jason Rohrer's game Passage, you should. It takes 5 minutes, and is interesting in its emotional impact, being surprisingly touching. And its designer is now being consulted in the creation of a new game (codename LMNO) in the pipe as part of Stephen Spielberg's development deal with Electronic Arts, which promises to be "the first major video game whose action will not pivot on jumping puzzles or twitch-reflex fusillades but on a nuanced relationship." [link to Offworld]

Perhaps I, and others like me, can learn to be gamers, after all.